EA Monster Bytes
A static page over the 2009-2010 fan database of the same name. The
original was a Windows desktop viewer (EA_Monster_Bytes.exe); this page
reproduces its data and its real labels, not a native app.
- Mobs111 rows
- Guns78 rows
- Swords84 rows
- Armor257 rows
- Vehicles46 rows
- ShapeShift Orbs35 rows
- Heals25 rows
- Plants and Minerals54 rows
- All Items569 rows
- Alchemy79 rows
- Engineering66 rows
- Smithy192 rows
- Magic21 rows
- Maps 4 maps
- Notes 4 notes
Where each table's label came from
| Label shown here | CSV README's own name | Source |
|---|---|---|
| Mobs | mobs.csv | program ("Select A Mob:"; singular, pluralized for this table) |
| Guns | guns.csv | program (verbatim: "<Race> - Guns", "GUN ITEM:") |
| Swords | swords.csv | CSV README (the program itself calls this same data "Melee": "<Race> - Melee", "Smithy - Melee", not "Swords") |
| Armor | armor.csv | program (verbatim, many confirmations: "ARMOR ITEM:", "Smithy - Armor", "Armor Channels") |
| Vehicles | vehicles.csv | program (verbatim; also grouped as "Transportation" in the program's own sub-filters for this same data) |
| ShapeShift Orbs | ssOrbs.csv | program (verbatim, exact casing) |
| Heals | heals.csv | program (verbatim) |
| Plants and Minerals | plantsMinerals.csv | program (verbatim, exact casing) |
| All Items | all_Items.csv | program (verbatim) |
| Alchemy | alchemy.csv | program (verbatim) |
| Engineering | engineering.csv | program (verbatim) |
| Smithy | smithy.csv | program (verbatim) |
| Magic | magic.csv | program (verbatim) |
Only "Swords" differs from what the program itself calls that data
(the program's own word for it is "Melee", e.g. "AP - Melee", "Smithy - Melee"); every
other label above is the program's own literal text, verbatim, recovered from its
.NET string heap (see the comment at the top of
scripts/build_monsterbytes.py for how).